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“ I don't divide architecture, landscape and gardening;
to me they are one. ”
 – Luis Barragan

What we made is a powerful starCraft II AI with a better performance than the original hard level AI produced by Blizzard. Based on the original behavior of Blizzard AI such as construction, army gathering and mineral gathering, we incorporate our own battling micro and macro AI strategy so as to beat hard level computer AI. Our micro strategy includes follow, hit & run and armies' skills usage, and our macro strategy includes dynamic selecting unit type and our own constructing order sequence.

 

 

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